All kidding aside, Hopefully the blog will help motivate me to draw more and will improve my skill over time. The first piece is a prop i built for my character, who is a drunk satyr.

This piece is still work in progress because it is too clean cut. I need to give the helmet a more rusty texture and some dings and lumps cause what drunk wouldn't damage their helmet?
And thanks to Pedro for giving me the idea!
5 comments:
yea chuck. handle those polys!
wait what am I saying?! go render some cartoons!
Yay!!! My first post, and I didn't have to post myself
Nice job on the models Charles:) Ill be the third person to post on your blog:)
This is for the dragon:
Very clean model, nice control of nurbs. a suggestion is push the textures. Add bumps for the scales and color variation in the texture instead of the values of a single color. Use specular map for highlights, such as scales and also a diffusion map to push areas of lights and darks in your model/texture. Overall good job, I know it was challenging. For the helmet model, its creative. I can say the same things that was suggested for the dragon, but other than that you had address all that needs to be corrected.
Keep up the good work, and i look forward to see your future models.
Post a Comment